/* Arena Teney — Forge P2.1 Seamless Zero Pose on Original Art
 * Static gate only. Original smith art stays visible; separated arm overlays align 1:1.
 */
#i180-forge-layer.i189-p2-zero-pose .i181-smith-scene{
  position:absolute!important;
  inset:0!important;
  width:100%!important;
  height:100%!important;
  overflow:hidden;
}

/* P2.1 restores the approved original smith image as the visible idle base. */
#i180-forge-layer.i189-p2-zero-pose .i181-smith-art-img{
  opacity:1!important;
  visibility:visible!important;
  inset:0!important;
  width:100%!important;
  height:100%!important;
  object-fit:cover!important;
  object-position:52% 50%!important;
  transform:scale(1.005)!important;
  animation:none!important;
}

/* Retire every previous strike prototype for this static validation gate. */
#i180-forge-layer.i189-p2-zero-pose .i181-hammer-rig,
#i180-forge-layer.i189-p2-zero-pose .i181-impact-glow,
#i180-forge-layer.i189-p2-zero-pose .i181-sparks,
#i180-forge-layer.i189-p2-zero-pose .i183-work-layer,
#i180-forge-layer.i189-p2-zero-pose .i184-living-layer,
#i180-forge-layer.i189-p2-zero-pose .i187-smith-canvas,
#i180-forge-layer.i189-p2-zero-pose .i188-strike-layer{
  display:none!important;
}

/* Transparent separated-arm canvas must use the exact same crop/scale as the base art. */
#i180-forge-layer.i189-p2-zero-pose .i189-zero-pose-layer{
  position:absolute;
  inset:0;
  width:100%;
  height:100%;
  z-index:1;
  pointer-events:none;
  overflow:hidden;
  user-select:none;
  -webkit-user-select:none;
  isolation:isolate;
}

#i180-forge-layer.i189-p2-zero-pose .i189-zero-pose-img{
  position:absolute;
  inset:0;
  width:100%;
  height:100%;
  max-width:none;
  display:block;
  object-fit:cover;
  object-position:52% 50%;
  pointer-events:none;
  user-select:none;
  -webkit-user-select:none;
  -webkit-user-drag:none;
  backface-visibility:hidden;
  transform:scale(1.005);
  transform-origin:50% 50%;
  animation:none!important;
  transition:none!important;
}

/* Current cleanpatch is not a clean plate. It must never be visible in P2.1 idle. */
#i180-forge-layer.i189-p2-zero-pose .i189-zero-pose-clean{
  display:none!important;
  visibility:hidden!important;
  opacity:0!important;
}
#i180-forge-layer.i189-p2-zero-pose .i189-zero-pose-upper{z-index:1}
#i180-forge-layer.i189-p2-zero-pose .i189-zero-pose-forearm{z-index:2}

/* Keep accepted scene copy positioning; only lift it above the layered arm stack. */
#i180-forge-layer.i189-p2-zero-pose .i181-scene-copy{
  position:absolute!important;
  z-index:8;
}
#i180-forge-layer.i189-p2-zero-pose .i182-scene-economy{
  z-index:8;
}

/* Old strike scripts may still toggle classes; P2.1 must remain completely static. */
#i180-forge-layer.i189-p2-zero-pose.i181-hammer-strike .i181-smith-art-img,
#i180-forge-layer.i189-p2-zero-pose.i183-strike .i181-smith-art-img,
#i180-forge-layer.i189-p2-zero-pose.i184-smith-strike .i181-smith-art-img,
#i180-forge-layer.i189-p2-zero-pose.i188-smith-strike .i181-smith-art-img,
#i180-forge-layer.i189-p2-zero-pose.i181-hammer-strike .i189-zero-pose-layer,
#i180-forge-layer.i189-p2-zero-pose.i183-strike .i189-zero-pose-layer,
#i180-forge-layer.i189-p2-zero-pose.i184-smith-strike .i189-zero-pose-layer,
#i180-forge-layer.i189-p2-zero-pose.i188-smith-strike .i189-zero-pose-layer{
  animation:none!important;
}

@media(max-width:520px){
  #i180-forge-layer.i189-p2-zero-pose .i181-smith-art-img,
  #i180-forge-layer.i189-p2-zero-pose .i189-zero-pose-img{
    object-position:52% 50%!important;
    transform:scale(1.005)!important;
  }
}

@media(prefers-reduced-motion:reduce){
  #i180-forge-layer.i189-p2-zero-pose .i181-smith-art-img,
  #i180-forge-layer.i189-p2-zero-pose .i189-zero-pose-layer,
  #i180-forge-layer.i189-p2-zero-pose .i189-zero-pose-img{
    animation:none!important;
    transition:none!important;
  }
}
