/* Arena Teney — Forge P3 clean-body / arm-corridor gate
 * Static asset only. Accepted P2.1/P2.2 geometry is not modified.
 */
#i180-forge-layer.i193-cleanbody-gate .i193-cleanbody-rightarm-img{
  position:absolute;
  inset:0;
  width:100%;
  height:100%;
  max-width:none;
  display:block;
  z-index:0;
  object-fit:cover;
  object-position:52% 50%;
  transform:scale(1.005);
  transform-origin:50% 50%;
  pointer-events:none;
  user-select:none;
  -webkit-user-select:none;
  -webkit-user-drag:none;
  backface-visibility:hidden;
  animation:none!important;
  transition:none!important;
}

/* Keep the accepted localized P2.2 repair pixels below the new arm corridor. */
#i180-forge-layer.i193-cleanbody-gate .i191-rightarm-underlay-img{
  z-index:0!important;
}

/* The accepted P2.1 arm must remain the visible idle arm above clean body. */
#i180-forge-layer.i193-cleanbody-gate .i189-zero-pose-upper{
  z-index:1!important;
  opacity:1!important;
  visibility:visible!important;
}
#i180-forge-layer.i193-cleanbody-gate .i189-zero-pose-forearm{
  z-index:2!important;
  opacity:1!important;
  visibility:visible!important;
}

/* P3 clean-body gate is deliberately motionless; old strike prototypes stay retired. */
#i180-forge-layer.i193-cleanbody-gate .i181-hammer-rig,
#i180-forge-layer.i193-cleanbody-gate .i183-work-layer,
#i180-forge-layer.i193-cleanbody-gate .i184-living-layer,
#i180-forge-layer.i193-cleanbody-gate .i187-smith-canvas,
#i180-forge-layer.i193-cleanbody-gate .i188-strike-layer,
#i180-forge-layer.i193-cleanbody-gate .i192-strike-rig{
  display:none!important;
}

@media(max-width:520px){
  #i180-forge-layer.i193-cleanbody-gate .i193-cleanbody-rightarm-img{
    object-position:52% 50%!important;
    transform:scale(1.005)!important;
  }
}

@media(prefers-reduced-motion:reduce){
  #i180-forge-layer.i193-cleanbody-gate .i193-cleanbody-rightarm-img{
    animation:none!important;
    transition:none!important;
  }
}
